ladies tees available for pre-order at the bioware store, featuring witch of the wilds and the Inquisition sigil.
holy shit they’re making actual half-decent ladies tees this is not a drill
you know i talk a lot of shit but the fact of the matter remains that bioware gave us a gameplay demo with a large, in charge, gorgeous, buff, back-breaker, broad-shouldered, badass female qunari pc, and meanwhile ubisoft is like ‘ladies 2 hard 2 make in the gaem’ and it makes me real happy to be a bioware fan. it is also why i am a bioware fan, let’s be real
Mass Effect art director Derek Watts
fucking bioware man
An attitude that explains why they went from the concept of a monosex species to a whole race of ‘hot alien babes’ wrt the asari :I
Yeah I mean it’s not like they could’ve just look exactly like the males or anything. No that wouldn’t make any sense and they’d risk being accused of lazy game design! Why take the chance???? FEMALES, WHY BOTHER?
>“Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won’t find 40 endings with only slight degrees of variation between them.”
now where have i fucking heard that before
40 colors is gonna make one hell of a rainbow
|Friendly reminder to post your rant about femShep dialogue changes.|
You got it, nonny!
Here’s the thing: in pretty much every feminist discussion of the Mass Effect series, you’ll see a reference to the fact that the dialogue for the male and female versions of Commander Shepard is pretty much identical across the board. In reality, there are some small differences, and I think it’s pretty telling to see what Bioware’s writers chose as ways of distinguishing between male and female Shepards. Let’s draw on a few specific examples:
In the first game, Shepard needs information from a washed-up, embittered, extremely drunk C-Sec officer named Harkin. When the male version of Shepard approaches him, Harkin’s dialogue is “Alliance military. Hmph. I coulda been a marine, you know.” For a female Shepard, it’s, “Hey there, sweetheart, looking for some fun?”
In the second game, Shepard gets recruited by a mercenary gang to help kill Archangel (which is, of course, all part of Shepard’s plan to rescue him from said mercenaries). When the male version of Shepard approaches the Blue Suns recruiter, the recruiter greets him with, “You three look like you could do some damage.” For a female Shepard, it’s, “Well, aren’t you sweet? You’re in the wrong place, honey. Strippers’ quarters are that way.”
In both cases, the dialogue is unavoidable, and the possible responses range from brushing it off to outright threatening the jerkwad in question. In both cases, the dialogue reverts back to the male Shepard version almost immediately, with no permanent repercussions. Keep in mind that these are virtually the only differences between male Shepard and female Shepard’s dialogue in the entire 50+ hours of gameplay between the two games.
The end result is a pretty uncomfortable message: even 170 years in the future, even decked out in heavy armor with a grenade launcher strapped to your back, your femininity is a joke, and people are still gonna target you for it. Hell, aliens are gonna have the same attitude. And hey. That stings. Because video games like this one, where you’re playing a quasi-superhero who runs around saving the galaxy, are basically power fantasies: you can subsume your own day-to-day worries in the death-defying, wise-cracking adventures of Commander Shepard. Except, if you’re playing as a woman, even your power fantasies come with a little asterisk, a footnote reminding you, again and again, that you don’t quite measure up, that as powerful as you are, weak and miserable people will still see themselves as stronger.
I remember reading an article about how Bioware made the female version of Commander Shepard such a fascinating and well-fleshed-out character more-or-less by accident, and I think these examples bear that out. The writing that’s specifically for a female Shepard has these weirdly nasty implications.
For instance, in the romance subplots, a female Shepard can get together with Kaidan in the first game, and then pick someone else in the second game, leading to a confrontation in the third. Likewise, a male Shepard can get together with Ash in the first, someone else in the second, and then the same sort of confrontation ensues in the third. When Kaidan confronts a female Shepard, it’s for “cheating”, and none of the available dialogue options allow her to do anything but lie or apologize. When Ashley similarly confronts a male Shepard, he’s able to point out that she stepped away from the relationship every bit as much as he did. Only a male Shepard gets to come out of that conversation with any sort of moral high ground, despite the fact that both relationships broke off in exactly the same way.
So, y’know, I think it’s a bit disturbing to look at these examples and see what the writers decided would be worth changing when it came time to write dialogue for a female Shepard. It’s pretty telling, for an essentially blank-slate character, to see what’s being coded as inherently “feminine”.
I don’t think the answer is to eliminate all gender-specific dialogue, either. Cookie-cutter “Mrs. Man” characters still run into the roadblock of dude-as-default, after all. There’s a scene unique to female Shepards in Mass Effect 3 that sort of wobbles into slightly stronger territory, where Shep has a brief heart-to-heart with Eve, the female krogan. The writing itself is pretty cringe-worthy and feels a bit like the sort of conversation guys imagine women having when they’re alone, but the point stands that Eve recognizes Shepard as a sympathetic role-model, a kindred spirit, when faced with her own patriarchal culture. That’s a relatively positive way to acknowledge the character’s gender: recognizing that she’s well-placed to offer encouragement to someone that a male Shepard wouldn’t have been able to help in the same way. It adds to the power-fantasy, doesn’t detract from it, doesn’t undermine it.
In the end, what I’d love to see is more player characters who aren’t “fem-” versions of anything, who are female player characters by default, who have narratives written for them rather than for the dude on the cover. I’m getting tired of constantly having to slip on someone else’s ill-fitting armor if I want to play.
CONFESSION: People are way too obsessed with the romance subplots in these games (and all bioware games really) They comprise about 10 minutes total of a game dozens of hours long.
there’s a reason for this:
These games are the only games where you can actually HAVE these kinds of romances. You’re not stuck with one LI that going to be the PCs romance no matter what, you have a choice.
Also unlike other games where you can pick who your character eventually marries there is far more emphasis put on the interaction between your PC and the NPC you are romancing
You can talk to each other about things
you can disagree and argue
But the talking is the main thing, feeling the back and forth and feeling that it actually has some sort of chemistry.
And then this romance subplot is going to colour the rest of the game from the player point of view.
Bioware games are really the only ones doing this in conjunction with RPG/action/shooter/MMO game components. Of coarse people are going to hang onto and talk about this very personal part of the games that other games don’t give you.
And really how much can you say about running around killing things and collecting items before it is all said? These things are fun to do in the game but don’t exactly make for great conversations. Unlike characters and your own PCs relationship with them, which is going to be unique to each player, while sharing common content.
I should be in bed but
I kept seeing this thing making the rounds on my dash
About how different body types in a Bioware game isn’t feasible because of armor or cutscenes
You all know Bioware made SWTOR right?
and SWTOR has four different body types for each gender?
I mean they weren’t perfect in the sense that female type four still has a thin waist while male type four is almost cube shaped and other such nitpicks…
But they still managed different armor
with different body shapes
It can be done
They’ve already done it….
look I know how we can solve this
Casey Hudson versus David Gaider in a pit match
two passive aggressive devs go in
one comes out
fight fight fight
tonight’s sketchvember has added snark due to it being late, me being tired and this image being in my head all day.
I’m not sorry.
Oh I dunno Casey how about getting rid of the completely transparent objectification.
Can I call for a tumblr-bombing? Do I have that power?
Also, getting rid of Casey Hudson (◡‿◡✿)
also getting rid of Casey Hudson
a whole main questline of black people getting rid of Casey Hudson.
that’s some artistic integrity I can get behind
a game where Steve Cortez finally gets to turn on some lights.
Steve Cortez gets rid of Casey Hudson by turning the lights on and sending him screaming back to his lair.
2 hours of Thane and Jacob standing in a corner of Casey Hudon’s room and staring accusingly.
sending Casey Hudson into a gunfight in stiletto heels wearing nothing but spandex and heavy make up
While Thane, Jacob, black people, the female cast and female aliens all watch on accusingly